Category:Jobs&Classes

Welcome to the Job & Class breakdown for Final Fantasy XIV: A Realm Reborn.

Below you will find each available class listed out with a brief description and links to a more detailed page containing:
 * Starting/Guild locations
 * Stats
 * Level sets of armour/weapons from vendors
 * Step lvl class quests

Arcanist
A member of the Discipline of Magic, Arcanists are accompanied in to battle by their faithful familiar, Carbuncle. Using magicked gemstones engraved with symbols of power they are able to produce a variety of powerspells from the aether.

Primarily a damage-over-time and debuff class, the Arcanist also has healing-over-time and support abilities, making it a well rounded magic character.

The Archanist can be branched to the Scholar & Summoner jobs.

[[File:ARCH.png]] Archer
Since time long forgotten, the bow, and the ones who wield it, have been key to the survival of the races and have turned the tide on many conflicts. Their constant assessment of the battlefield allows them to carefully position themselves for optimum advantage, hitting targets at distances unequaled by any others.

Primarily a damage-per-second oriented class, the Archer provides much needed precision damage as a Desciple of War while reducing their own footprint on the field of battle.

The Archer can be branched to the Bard job.

[[File:CNJ.png]] Conjurer
Using a wand or cane, the Conjurer calls upon the natural elemental forces and concentrates to weave their desired spell from the aether.

Primarily a healing class, the Conjurer can also move in to cleric stance and focus on offensive magic, making it a versatile Disciple of Magic.

The Conjurer can be branched to the White Mage job.

[[File:GLD.png]] Gladiator
Weilding a bevy of one-handed blades and occasionally a shield, the Gladiator is trained in diverse combat tactics to assist their comrades in battle, truely a Disciple of War.

Focussing on a combination of attack and defense, Gladiators are unmatched in their ability to focus their enemy's ire upon themselves, sacrificing their own well being for the safety of others.

The Gladiator can be branched to the Paladin job.

[[File:LNC.png]] Lancer
Trained to keep their opponents at bay with their long, two-handed polearms, the Lancer peppers enemies with a variety of thrusting and jumping attacks.

The Lancer focusses entirely on attacks and crowd damage from a safe distance making them a unique addition to the Disciples of War.

The Lancer can be branched to the Dragoon job.

[[File:MRD.png]] Marauder
Striding forward with the mantra of "A single swing to turn the tide!" the Marauder uses the greataxe and their brute force to rend their enemies.

By maintaining a stationary position the Marauder can generate devastating attacks and control the distance of the fight by also utilizing throwing axes.

The Marauder can be branched to the Warrior job.

Musketeer
(Pending Content)

The Muskateer can be branched to the ??? job.

[[File:PUG.png]] Pugilist
Comparable to the martial artists of yore, the Pugilist lives a life of constant training in hand-to-hand combat. Mixing bare-handed techniques with the ability to use leather, metal and even bone implements, the Pugilist can swap weaponry to maximize their damage output.

By mastering both offensive and defensive stances pugalists compensate for their lack of range with cunning and maneuverability making them another strong addition to the Disciplin of War.

The Pugalist can be branched to the Monk job.

[[File:THM.png]] Thaumaturge
Without equal in the arts of destruction, the Thaumaturge uses a scepter or staff to coaless aether in to spells of the Fire, Ice & Lightning elements.

The purely offensive Disciple of Magic, the Thaumaturge is a critical member of any party for large fights.

The Thaumaturge can be branched to the Black Mage job.